Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Martin Withers gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A revolution, attack or other unusual event throws Martin Withers's life into chaos, forcing Martin Withers to leave the planet. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Martin Withers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
34 |
Opponents of Martin Withers's belief system ambush Martin Withers. |
4 |
34 |
Scarred. Owe 5,000 for medical bills. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Martin Withers is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
38 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
41 |
Martin Withers aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
41 |
Failed to qualify for Journalist (Entertainer). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Hard times caused by a lack of interstellar trade costs Martin Withers's job. |
9 |
47 |
Became a Scout (Courier). |
9 |
48 |
When dealing with an alien race, Martin Withers have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Martin Withers have no idea what happened to Martin Withers – they found Martin Withers's ship drifting on the fringes of friendly space. |
11 |
53 |
Became a Drifter (Barbarian). |
11 |
55 |
Drafted into Merchant Marine |
11 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
57 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
58 |
Embroiled in legal trouble. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Moved to a new world. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Voluntarily left Merchant Marine |
15 |
69 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
15 |
73 |
Martin Withers is chosen to represent Martin Withers's faith in a vid show or other highly public forum. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Continued as Believer (Mainstream Believer). |
16 |
77 |
Martin Withers is chosen to represent Martin Withers's faith in a vid show or other highly public forum. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Continued as Believer (Mainstream Believer). |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Continued as Believer (Mainstream Believer). |
18 |
84 |
Martin Withers refused an offer of inducements to betray Martin Withers's faith. Gain 2 enemies. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |