Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Political upheaval strikes Maurice Steward's homeworld, and Maurice Steward is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Maurice Steward is rewarded for Maurice Steward's diligence or cunning. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Maurice Steward Maurice Steward's job. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies that Maurice Steward easily defeat. |
6 |
36 |
Gain Enemy if Maurice Steward don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Maurice Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
46 |
Attacked by enemies and injured. |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Gain Enemy if Maurice Steward don't already have one. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
51 |
Gained a contact. |
10 |
52 |
Promoted to Noble (Dilettante) rank 1. |
11 |
52 |
Continued as Noble (Dilettante). |
11 |
53 |
Become deeply involved in politics on Maurice Steward's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
56 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Noble (Dilettante). |
12 |
59 |
Become deeply involved in politics on Maurice Steward's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Noble (Dilettante). |
13 |
64 |
Become deeply involved in politics on Maurice Steward's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Noble (Dilettante). |
14 |
67 |
Moved to a new world. |
14 |
68 |
Promoted to Noble (Dilettante) rank 3. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Attempted to change assignments. |
15 |
68 |
Failed to qualify for Diplomat (Noble). |
15 |
68 |
Continued as Noble (Dilettante). |
15 |
71 |
Inherit a gift from a rich relative. |
15 |
72 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Continued as Noble (Dilettante). |
16 |
73 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
16 |
76 |
Promoted to Noble (Dilettante) rank 5. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
80 |
Maurice Steward come into conflict with a splinter group Maurice Steward's own religion which maintains Maurice Steward's version is the wrong one. Gain 3 Rivals. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Retired. |
18 |
84 |
Find an Alien Artifact. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |