Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
3 |
30 |
Betrayed by a friend. One of Maxie Hawkins's Contacts or Allies betrays Maxie Hawkins, ending Maxie Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Maxie Hawkins do not know what happened to Maxie Hawkins. There is a gap in Maxie Hawkins's memory. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Became a Scout (Explorer). |
5 |
37 |
When dealing with an alien race, Maxie Hawkins have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Maxie Hawkins learn something Maxie Hawkins should not have – a corporate secret, a political scandal – which Maxie Hawkins can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Maxie Hawkins's life into chaos, forcing Maxie Hawkins to leave the planet. |
8 |
43 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
47 |
Refused a challenge to a duel for Maxie Hawkins's honour and standing. |
8 |
47 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
47 |
Voluntarily left Diplomat |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Severely injured. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Maxie Hawkins have been following false teachings! |
11 |
54 |
Switched to Noble (Dilettante) with previous rank. |
11 |
58 |
Moved to a new world. |
11 |
58 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
12 |
58 |
Continued as Noble (Dilettante). |
12 |
62 |
Become deeply involved in politics on Maxie Hawkins's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
62 |
Continued as Noble (Dilettante). |
13 |
65 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
13 |
66 |
Promoted to Noble (Dilettante) rank 3. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Voluntarily left Dilettante |
14 |
66 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
A notable academic consults with Maxie Hawkins about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
Maxie Hawkins is sent to a new community or parish to preach The Word among the poor. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Voluntarily left Missionary/Humanitarian |
17 |
78 |
Retired. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |