Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Maxwell Frazier is rewarded for Maxwell Frazier's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Maxwell Frazier is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Moved to a new world. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Maxwell Frazier spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Maxwell Frazier's ship is damaged, and Maxwell Frazier have to hitch-hike Maxwell Frazier's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Maxwell Frazier's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Maxwell Frazier's Contacts or Allies betrays Maxwell Frazier, ending Maxwell Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Maxwell Frazier far from home. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Maxwell Frazier's Contacts or Allies betrays Maxwell Frazier, ending Maxwell Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Failed to qualify for Merchant Academy. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
48 |
Maxwell Frazier is chosen to represent Maxwell Frazier's faith in a vid show or other highly public forum. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Continued as Believer (Mainstream Believer). |
12 |
53 |
Maxwell Frazier is chosen to represent Maxwell Frazier's faith in a vid show or other highly public forum. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Continued as Believer (Mainstream Believer). |
13 |
55 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
Continued as Believer (Mainstream Believer). |
14 |
60 |
Maxwell Frazier secretly provide religious rites for a dying leader or noble, although they do not share Maxwell Frazier's faith. Gain an Ally in the family and a Rival who disagrees with Maxwell Frazier's choice. |
14 |
62 |
Forced to muster out. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
62 |
Retired. |
15 |
65 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Gained a contact. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |