Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Melville Vargas is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Scholar (Field Researcher). |
2 |
23 |
Melville Vargas's work is sabotaged by unknown parties. Melville Vargas may salvage what Melville Vargas can and give up. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Became a Citizen (Corporate). |
4 |
28 |
Melville Vargas befriend a superior in the corporation or the colony. |
4 |
28 |
Promoted to Citizen (Corporate) rank 1. |
5 |
28 |
Continued as Citizen (Corporate). |
5 |
31 |
Political upheaval strikes Melville Vargas's homeworld, and Melville Vargas is caught up in the revolution. |
6 |
32 |
Continued as Citizen (Corporate). |
6 |
35 |
Melville Vargas befriend a superior in the corporation or the colony. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
39 |
Melville Vargas's business expands, Melville Vargas's corporation grows, or the colony thrives. |
7 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
44 |
Melville Vargas learn something Melville Vargas should not have – a corporate secret, a political scandal – which Melville Vargas can profit from illegally. |
8 |
44 |
Gain a criminal contact. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Melville Vargas do not know what happened to Melville Vargas. There is a gap in Melville Vargas's memory. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
A notable academic consults with Melville Vargas about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
49 |
Continued as Believer (Holy Warrior). |
11 |
52 |
Melville Vargas aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
52 |
Returned to Drifter (Wanderer). |
12 |
55 |
Suffer from a life-threatening illness. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Retired. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
84 |
Gained a contact. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |