Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Study Electronics (Comms) as a hobby. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Micheal Brooks's Contacts or Allies betrays Micheal Brooks, ending Micheal Brooks's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
During a battle, defeat or victory depends on Micheal Brooks's actions. The ship suffers severe damage and Micheal Brooks is blamed for the disaster. Micheal Brooks is court - martialled and discharged. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
33 |
During a battle, defeat or victory depends on Micheal Brooks's actions. The ship suffers severe damage and Micheal Brooks is blamed for the disaster. Micheal Brooks is court - martialled and discharged. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
37 |
Crime pays off. Gain victim as Enemy. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
38 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Micheal Brooks's work ends up coming home with Micheal Brooks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
Birth or Death involving a family member or close friend. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Victim of a crime. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |