Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Miller Brownhill foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Forced to continue current assignment |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Flight). |
3 |
25 |
Miller Brownhill is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Miller Brownhill do not know what happened to Miller Brownhill. There is a gap in Miller Brownhill's memory. |
5 |
29 |
Became a Scholar (Physician). |
5 |
31 |
Entangled in a bureaucratic or legal morass that distracts Miller Brownhill from Miller Brownhill's work. |
5 |
33 |
Promoted to Scholar (Physician) rank 1. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
35 |
Miller Brownhill's work is sabotaged by unknown parties. Miller Brownhill start again from scratch. |
6 |
37 |
Promoted to Scholar (Physician) rank 2. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
39 |
A rival researcher blackens Miller Brownhill's name or steals Miller Brownhill's research. Gain a Rival. |
8 |
41 |
Continued as Scholar (Physician). |
8 |
42 |
Refused to perform research that goes against Miller Brownhill's conscience. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Voluntarily left Merchant Marine |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Miller Brownhill aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Miller Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Someone more charismatic but less devout than Miller Brownhill has become Miller Brownhill's superior. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Retired. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Accused of a crime. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |