Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Minnie Oakden Minnie Oakden's job. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
24 |
Gain Enemy if Minnie Oakden don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Minnie Oakden's Contacts or Allies betrays Minnie Oakden, ending Minnie Oakden's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Switched to Citizen (Worker). |
4 |
34 |
Minnie Oakden learn something Minnie Oakden should not have – a corporate secret, a political scandal – which Minnie Oakden can profit from illegally. |
4 |
34 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Victim of a crime. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Spend time with an alien race. Gain a contact. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |