Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Gained a contact. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Nellie Ming's Contacts or Allies betrays Nellie Ming, ending Nellie Ming's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Nellie Ming is caught in the periphery of a scandal. |
4 |
31 |
Demoted to Believer (Holy Warrior) rank -1. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Nellie Ming come into conflict with a splinter group Nellie Ming's own religion which maintains Nellie Ming's version is the wrong one. Gain 2 Rivals. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Switched to Drifter (Scavenger). |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Returned to Believer (Holy Warrior). |
8 |
39 |
Nellie Ming secretly provide religious rites for a dying leader or noble, although they do not share Nellie Ming's faith. Gain an Ally in the family and a Rival who disagrees with Nellie Ming's choice. |
8 |
42 |
Promoted to Believer (Holy Warrior) rank 0. |
9 |
42 |
Continued as Believer (Holy Warrior). |
9 |
43 |
Opponents of Nellie Ming's belief system ambush Nellie Ming. |
9 |
43 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
43 |
Retired. |
10 |
47 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Gained a contact. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Victim of a crime. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |