Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
20 |
Orlando Sanders is blamed for an accident which causes the death of several crew members. Guilt drives Orlando Sanders to exile. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
Orlando Sanders commit a legendary crime. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
25 |
Betrayed by a friend. One of Orlando Sanders's Contacts or Allies betrays Orlando Sanders, ending Orlando Sanders's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Surveyor). |
4 |
28 |
Spend several years jumping from world to world in Orlando Sanders's scout ship. |
4 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Explorer (Scout). |
5 |
29 |
Continued as Scout (Surveyor). |
5 |
32 |
Orlando Sanders have no idea what happened to Orlando Sanders – they found Orlando Sanders's ship drifting on the fringes of friendly space. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Failed to qualify for Cavalry (Army). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
37 |
Failed to qualify for Merchant Academy. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
40 |
Encounter a Psionic institute. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
42 |
Suffer from a life-threatening illness. |
10 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
45 |
Moved to a new world. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Spend time with an alien race. Gain a contact. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |