Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Orrfuerrg Soekfangkfal join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Orrfuerrg Soekfangkfal is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Orrfuerrg Soekfangkfal as an Enemy. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Orrfuerrg Soekfangkfal have no idea what happened to Orrfuerrg Soekfangkfal – they found Orrfuerrg Soekfangkfal's ship drifting on the fringes of friendly space. |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Orrfuerrg Soekfangkfal do not know what happened to Orrfuerrg Soekfangkfal. There is a gap in Orrfuerrg Soekfangkfal's memory. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Returned to Scout (Explorer). |
5 |
36 |
Orrfuerrg Soekfangkfal's ship is damaged, and Orrfuerrg Soekfangkfal have to hitch-hike Orrfuerrg Soekfangkfal's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Orrfuerrg Soekfangkfal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Opponents of Orrfuerrg Soekfangkfal's belief system ambush Orrfuerrg Soekfangkfal. |
7 |
41 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
43 |
Good fortune. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Accused of a crime. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
85 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |