Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Betrayed by a friend. One of Percival Brownhill's Contacts or Allies betrays Percival Brownhill, ending Percival Brownhill's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
40 |
time as a ruler or playboy gives Percival Brownhill a wide range of experiences. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
44 |
Inherit a gift from a rich relative. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
46 |
Continued as Noble (Administrator). |
8 |
48 |
Become deeply involved in politics on Percival Brownhill's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
50 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
50 |
Continued as Noble (Administrator). |
9 |
53 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
54 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
10 |
54 |
Continued as Noble (Administrator). |
10 |
56 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 |
58 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
11 |
58 |
Voluntarily left Administrator |
11 |
58 |
Became a Scout (Surveyor). |
11 |
62 |
Psychologically damaged by Percival Brownhill's time in the scouts. |
12 |
62 |
Failed to qualify for Journalist (Entertainer). |
12 |
62 |
Became a Drifter (Wanderer). |
12 |
63 |
Find valuable salvage. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Voluntarily left Wanderer |
13 |
66 |
Retired. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
73 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Accused of a crime. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |