Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Phil Male's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Phil Male is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Phil Male do not know what happened to Phil Male. There is a gap in Phil Male's memory. |
6 |
29 |
Failed to qualify for Cavalry (Army). |
6 |
29 |
Continued as Drifter (Wanderer). |
6 |
33 |
Phil Male do not know what happened to Phil Male. There is a gap in Phil Male's memory. |
7 |
33 |
Failed to qualify for Soulhunter Support (Soulhunter). |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Failed to qualify for Artist (Entertainer). |
8 |
36 |
Submitted to the draft. |
8 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
38 |
Vessel participates in a notable military engagement. |
9 |
40 |
Attempted to change assignments. |
9 |
40 |
Failed to qualify for Flight (Navy). |
9 |
40 |
Continued as Navy (Engineer/Gunner). |
9 |
44 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
10 |
44 |
Returned to Drifter (Wanderer). |
10 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Failed to qualify for Free Trader (Merchant). |
11 |
48 |
Continued as Drifter (Wanderer). |
11 |
51 |
Betrayed by a friend. One of Phil Male's Contacts or Allies betrays Phil Male, ending Phil Male's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Nearly killed. Owe 35,000 for medical bills. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
Birth or Death involving a family member or close friend. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |