Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Severely injured. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies that Pleasant Gardiner easily defeat. |
3 |
29 |
Gain Enemy if Pleasant Gardiner don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Pleasant Gardiner's Contacts or Allies betrays Pleasant Gardiner, ending Pleasant Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Pleasant Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Pleasant Gardiner come into conflict with a splinter group Pleasant Gardiner's own religion which maintains Pleasant Gardiner's version is the wrong one. Gain 2 Rivals. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired. |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |