Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Pleasant McPherson do not know what happened to Pleasant McPherson. There is a gap in Pleasant McPherson's memory. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Citizen (Worker). |
3 |
29 |
Pleasant McPherson's business expands, Pleasant McPherson's corporation grows, or the colony thrives. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
31 |
Pleasant McPherson learn something Pleasant McPherson should not have – a corporate secret, a political scandal – which Pleasant McPherson can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Pleasant McPherson is rewarded for Pleasant McPherson's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Pleasant McPherson is rewarded for Pleasant McPherson's diligence or cunning. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
42 |
Pleasant McPherson learn something Pleasant McPherson should not have – a corporate secret, a political scandal – which Pleasant McPherson can profit from illegally. |
7 |
45 |
Promoted to Citizen (Worker) rank 3. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
48 |
Advanced training in a specialist field. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
51 |
Become deeply involved in politics on Pleasant McPherson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
53 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
53 |
Continued as Noble (Administrator). |
10 |
57 |
Inherit a gift from a rich relative. |
10 |
57 |
Forced to continue current assignment. |
10 |
57 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
11 |
57 |
Continued as Noble (Administrator). |
11 |
61 |
Become deeply involved in politics on Pleasant McPherson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
61 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Voluntarily left Administrator |
12 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
64 |
Pleasant McPherson is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Pleasant McPherson faith is shaken. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
A new romantic starts. Gain an Ally. |
14 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Voluntarily left Missionary/Humanitarian |
15 |
73 |
Retired. |
15 |
75 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
85 |
Moved to a new world. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |