Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Price Duffey refuse to secretly provide religious rites for a dying leader or noble, because they do not share Price Duffey's faith. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
26 |
Price Duffey is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Price Duffey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
34 |
Price Duffey accepted an offer of inducements to betray Price Duffey's faith. Gain 410,000 in cash. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Entered Merchant Academy with the Business curriculum. |
6 |
42 |
Join a social movement. |
6 |
42 |
Dropped out of the merchant academy. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Price Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
44 |
Price Duffey's business expands, Price Duffey's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
48 |
A revolution, attack or other unusual event throws Price Duffey's life into chaos, forcing Price Duffey to leave the planet. |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
51 |
Survived a risky adventure but gained nothing. |
11 |
52 |
Voluntarily left Scavenger |
11 |
52 |
Failed to qualify for Surveyor (Scout). |
11 |
52 |
Submitted to the draft. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
54 |
Make an unexpected connection outside Price Duffey's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
A series of bad deals and decisions force Price Duffey into bankruptcy. Price Duffey salvages what Price Duffey can. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Price Duffey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Continued as Believer (Missionary/Humanitarian). |
15 |
67 |
Price Duffey come into conflict with a splinter group Price Duffey's own religion which maintains Price Duffey's version is the wrong one. Gain 3 Rivals. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
Retired. |
16 |
70 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
Moved to a new world. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |