Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Quincy Gibb's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Assigned to a planet with a hostile or wild environment. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Army (Infantry) with previous rank. |
3 |
26 |
Commanding officer takes an interest in Quincy Gibb's career. |
3 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Infantry). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Infantry). |
5 |
34 |
Surrounded and outnumbered by the enemy, Quincy Gibb hold out until relief arrives. |
5 |
36 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
36 |
Continued as Army (Infantry). |
6 |
37 |
Assigned to an urbanised planet torn by war. |
6 |
40 |
Promoted to Army (Infantry) rank 4 with the new title Sergeant. |
7 |
40 |
Continued as Army (Infantry). |
7 |
43 |
Thrown into a brutal ground war |
7 |
44 |
Promoted to Army (Infantry) rank 5 with the new title Gunnery Sergeant. |
8 |
44 |
Continued as Army (Infantry). |
8 |
45 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Became a Drifter (Barbarian). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Quincy Gibb have been following false teachings! |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Good fortune. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |