Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
22 |
Reed McDonald spend months in the dangerous criminal underworld. |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Voluntarily left Pirate |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Reed McDonald do not know what happened to Reed McDonald. There is a gap in Reed McDonald's memory. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Reed McDonald do not know what happened to Reed McDonald. There is a gap in Reed McDonald's memory. |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Reed McDonald's work is sabotaged by unknown parties. Reed McDonald may salvage what Reed McDonald can and give up. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Became a Scout (Explorer). |
10 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
48 |
Switched to Drifter (Scavenger). |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Drifter (Scavenger). |
12 |
56 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
58 |
Reed McDonald refuse to secretly provide religious rites for a dying leader or noble, because they do not share Reed McDonald's faith. |
13 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Continued as Believer (Holy Warrior). |
14 |
63 |
Opponents of Reed McDonald's belief system ambush Reed McDonald. |
14 |
63 |
Nearly killed. Owe 30,000 for medical bills. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Retired. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |