Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Citizen (Worker). |
2 |
20 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Citizen (Worker) rank 1. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
26 |
Ritthy Bennett is rewarded for Ritthy Bennett's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
28 |
A revolution, attack or other unusual event throws Ritthy Bennett's life into chaos, forcing Ritthy Bennett to leave the planet. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Ritthy Bennett is sent to a new community or parish to preach The Word among the poor. |
5 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
34 |
Ritthy Bennett secretly provide religious rites for a dying leader or noble, although they do not share Ritthy Bennett's faith. Gain an Ally in the family and a Rival who disagrees with Ritthy Bennett's choice. |
6 |
36 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
36 |
Continued as Believer (Holy Warrior). |
7 |
39 |
Someone more charismatic but less devout than Ritthy Bennett has become Ritthy Bennett's superior. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Became a Agent (Corporate Agent). |
8 |
44 |
Ritthy Bennett's work ends up coming home with Ritthy Bennett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Failed to qualify for Scientist (Scholar). |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
45 |
Submitted to the draft. |
10 |
45 |
Became a Scout (Explorer). |
10 |
48 |
Ritthy Bennett inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
48 |
Returned to Drifter (Scavenger). |
11 |
50 |
Suffer from a life-threatening illness. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
53 |
Gained a contact. |
12 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Continued as Believer (Missionary/Humanitarian). |
13 |
55 |
Ritthy Bennett come into conflict with a splinter group Ritthy Bennett's own religion which maintains Ritthy Bennett's version is the wrong one. Gain 1 Rivals. |
14 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
55 |
Retired. |
14 |
57 |
Accused of a crime. |
15 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
64 |
Gained a contact. |
17 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Gained a contact. |
18 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |