Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Expand the field of Athletics (Endurance), but gain a Rival in Rube Pettitt's former tutor. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Rube Pettitt is blamed for an accident that causes the death of several crew members. Rube Pettitt's guilt drives Rube Pettitt to excel. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
Rube Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rube Pettitt fail to help. Gain an Enemy. |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Rube Pettitt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rube Pettitt fail to help. Gain an Enemy. |
4 |
31 |
Rube Pettitt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Psychologically damaged by Rube Pettitt's time in the scouts. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
37 |
Gain Enemy if Rube Pettitt don't already have one. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find an Alien Artifact. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired. |
10 |
48 |
Good fortune. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Spend time with an alien race. Gain a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |