Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Sam Hotty do not know what happened to Sam Hotty. There is a gap in Sam Hotty's memory. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Sam Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
29 |
Invited to take part in a controversial event or exhibition that injures Sam Hotty's social standing. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
32 |
Works is especially well received and popular, making Sam Hotty a minor celebrity |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
38 |
Invited to take part in a controversial event or exhibition that improves Sam Hotty's social standing. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Public opinion turns on Sam Hotty. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Sam Hotty's Contacts or Allies betrays Sam Hotty, ending Sam Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
47 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Moved to a new world. |
11 |
53 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |