Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 3. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
Serve as the courier for an important message from the Imperium. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Psychologically damaged by Sim Murphy's time in the scouts. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Sim Murphy's Contacts or Allies betrays Sim Murphy, ending Sim Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Citizen (Corporate). |
9 |
44 |
Sim Murphy learn something Sim Murphy should not have – a corporate secret, a political scandal – which Sim Murphy can profit from illegally. |
9 |
47 |
Promoted to Citizen (Corporate) rank 1. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Citizen (Corporate). |
10 |
49 |
Sim Murphy's business expands, Sim Murphy's corporation grows, or the colony thrives. |
10 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Citizen (Corporate). |
11 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Sim Murphy is sent to a new community or parish to preach The Word among the poor. |
12 |
58 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Continued as Believer (Holy Warrior). |
13 |
59 |
Sim Murphy is caught in the periphery of a scandal. |
13 |
59 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Sim Murphy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Retired. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |