Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Refuse to abuse Thad Sutton's position for profit. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Abuse Thad Sutton's position for profit. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Abuse Thad Sutton's position for profit. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 6 with the new title Admiral. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
45 |
Vessel participates in a notable military engagement. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 7. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Gain Enemy if Thad Sutton don't already have one. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
55 |
Thad Sutton do not know what happened to Thad Sutton. There is a gap in Thad Sutton's memory. |
11 |
55 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
56 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
12 |
56 |
Became a Merchant (Broker). |
12 |
57 |
Make an unexpected connection outside Thad Sutton's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Broker) rank 1. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
64 |
Promoted to Merchant (Broker) rank 2. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
67 |
Given advanced training in a specialist field |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
70 |
Thad Sutton's business or ship thrives. |
15 |
72 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Continued as Merchant (Broker). |
16 |
73 |
Embroiled in legal trouble. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
79 |
Thad Sutton refused an offer of inducements to betray Thad Sutton's faith. Gain 3 enemies. |
17 |
80 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Voluntarily left Missionary/Humanitarian |
18 |
80 |
Retired. |
18 |
81 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |