Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
22 |
A mission goes horribly wrong. Tomothy Fleming and several others are captured and mistreated by the enemy. Gain gaoler as Enemy. |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Entangled in a bureaucratic or legal morass that distracts Tomothy Fleming from Tomothy Fleming's work. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Tomothy Fleming's job. |
4 |
29 |
Failed to qualify for Partisan (Shaper Priest). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Risk Tomothy Fleming's fortune on a possibility lucrative deal and win. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
51 |
A prank goes horribly wrong. Gain a Rival. |
9 |
51 |
Graduated with honors. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Make an unexpected connection outside Tomothy Fleming's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Tomothy Fleming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Spend time with an alien race. Gain a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |