Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Study Science (Space Sciences/Astronomy) as a hobby. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Victor Meredeth's business expands, Victor Meredeth's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
38 |
An investigation takes on a dangerous turn. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Hard times caused by a lack of interstellar trade costs Victor Meredeth's job. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Attacked by enemies and injured. |
8 |
50 |
Injured. |
8 |
50 |
Gain Enemy if Victor Meredeth don't already have one. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Victor Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Became a Entertainer (Journalist). |
10 |
54 |
Gain a patron in the arts. Gain an Ally |
10 |
55 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
11 |
55 |
Voluntarily left Journalist |
11 |
55 |
Returned to Agent (Corporate Agent). |
11 |
56 |
Rewarded for a successful mission. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Victor Meredeth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Victor Meredeth faith is shaken. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Voluntarily left Missionary/Humanitarian |
15 |
71 |
Retired. |
15 |
72 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |