Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Melee (Grapple) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Continued as Rogue (Pirate). |
3 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Voluntarily left Pirate |
4 |
34 |
Became a Drifter (Scavenger). |
4 |
38 |
Find valuable salvage. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Failed to qualify for Colonist (Citizen). |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Failed to qualify for Worker (Citizen). |
6 |
42 |
Switched to Drifter (Barbarian). |
6 |
43 |
Betrayed by a friend. One of Wendell Ray's Contacts or Allies betrays Wendell Ray, ending Wendell Ray's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
43 |
Became a Scout (Courier). |
7 |
45 |
Wendell Ray spend a great deal of time on the fringes of Charted Space. |
7 |
45 |
Wendell Ray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
47 |
Attempted to change assignments. |
8 |
47 |
Failed to qualify for Surveyor (Scout). |
8 |
47 |
Continued as Scout (Courier). |
8 |
51 |
Perform an exemplary service for the scouts. |
8 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
51 |
Continued as Scout (Courier). |
9 |
55 |
When dealing with an alien race, Wendell Ray botch an opportunity to gather extra intelligence about them. |
9 |
55 |
Wendell Ray's ship is damaged, and Wendell Ray have to hitch-hike Wendell Ray's way back across the stars to the nearest scout base. |
9 |
55 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
55 |
Retired at age 55. |
10 |
55 |
Continued as Scout (Courier). |
10 |
56 |
When dealing with an alien race, Wendell Ray botch an opportunity to gather extra intelligence about them. |
10 |
56 |
Psychologically damaged by Wendell Ray's time in the scouts. |
11 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Continued as Scout (Courier). |
11 |
62 |
Psychologically damaged by Wendell Ray's time in the scouts. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
63 |
Gained a contact. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Retired. |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |