Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Wilber Fields's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Wilber Fields's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
51 |
Became a Scout (Surveyor). |
10 |
54 |
Spend several years jumping from world to world in Wilber Fields's scout ship. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Surveyor). |
11 |
59 |
Wilber Fields's ship is damaged, and Wilber Fields have to hitch-hike Wilber Fields's way back across the stars to the nearest scout base. |
11 |
59 |
Gain 3 Contacts. Gain 2 Enemies. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Scout (Surveyor). |
12 |
61 |
Wilber Fields's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilber Fields fail to help. Gain an Enemy. |
12 |
61 |
Wilber Fields have no idea what happened to Wilber Fields – they found Wilber Fields's ship drifting on the fringes of friendly space. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Scout (Surveyor). |
13 |
65 |
Wilber Fields's ship is damaged, and Wilber Fields have to hitch-hike Wilber Fields's way back across the stars to the nearest scout base. |
13 |
65 |
Gain 6 Contacts. Gain 1 Enemies. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
Wilber Fields retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Voluntarily left Mainstream Believer |
16 |
73 |
Retired. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |