Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Wilburn Andrews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
25 |
Established a network of contacts. Gain 1 contacts. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Uncover a major conspiracy against Wilburn Andrews's employers. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Drafted into Marine Support |
8 |
41 |
Became a Marine (Marine Support) with the new title Marine. |
8 |
42 |
Scarred. Fully recovered. |
8 |
45 |
Forced to continue current assignment |
8 |
45 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
9 |
45 |
Continued as Marine (Marine Support). |
9 |
46 |
Wilburn Andrews is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Submitted to the draft. |
10 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
10 |
49 |
Wilburn Andrews foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
50 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
11 |
50 |
Continued as Navy (Engineer/Gunner). |
11 |
53 |
Wilburn Andrews is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |