Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A sudden war destroys Williams Rogers's trade routes and contacts, forcing Williams Rogers to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Williams Rogers do not know what happened to Williams Rogers. There is a gap in Williams Rogers's memory. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Williams Rogers's job. |
4 |
25 |
Returned to Drifter (Scavenger). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
30 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
30 |
Failed to qualify for Corporate (Citizen). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Navy (Flight) with the new title Crewman. |
6 |
33 |
Williams Rogers is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
33 |
Entered Merchant Academy with the Business curriculum. |
7 |
37 |
Join a social movement. |
7 |
37 |
Graduated. |
8 |
37 |
Switched to Merchant (Broker). |
8 |
37 |
Promoted to Merchant (Broker) rank 1. |
8 |
38 |
Williams Rogers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
41 |
Someone more charismatic but less devout than Williams Rogers has become Williams Rogers's superior. |
10 |
42 |
Continued as Believer (Mainstream Believer). |
10 |
44 |
Opponents of Williams Rogers's belief system ambush Williams Rogers. |
10 |
44 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Retired. |
11 |
46 |
Moved to a new world. |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
57 |
Gained a contact. |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
66 |
Amnesia. |
17 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
75 |
Moved to a new world. |
19 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
77 |
Moved to a new world. |
20 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
82 |
Moved to a new world. |
21 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |