Retired Warrior Willis Smith  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 87 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1)111153
Available
 
Skills
Animals (Handling) 1
Athletics (Endurance) 1
Broker 1
Carouse 0
Deception 0
Electronics (Sensors) 1
Language (Zdetl (Zhodani)) 1
Mechanic 3
Medic 0
Melee (Blade) 1
Melee (Grapple) 1
Pilot (Small Craft) 1
Science (Social Sciences/Belief) 1
Science (Space Sciences/Planetology) 1
Seafarer 0
Stealth 0
Survival 3
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior22
Merchant Merchant Marine Senior Crewman17
Drifter Wanderer 02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Savannah Sims Rival 1 1 1 4 Trexen (F/19)
Nat Carr Contact 2 2 0 0 Iltharan (M/28)
Nat Carr was ruined by misfortune caused by the character.
Magnolia Crowle Contact 3 1 2 0 Darmine (F/25)
Magnolia Crowle gained power at the expense of a third party who now blames the character.
Hillard Lite Ally 1 0 4 0 Darmine (M/30)
Joesph Carpenter Ally 1 0 2 0 Darmine (M/82)
Dominic Elliott Contact 2 1 5 0 Darmine (M/40)
Alton Meredeth Contact 3 2 2 3 Ne Kraeda ren Kelva (M/42)
Alton Meredeth’s relationships have begun to affect the character.
Katheryn McDonald Enemy 0 1 2 0 Darmine (F/70)
Katheryn McDonald’s relationships have begun to affect the character.
Hughie Stevens Contact 2 1 0 5 Iltharan (M/70)
Hunter White Rival 2 2 0 0 Libert (M/50)
Hunter White is diminished in both power and influence.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Forced to continue current assignment.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 23 Drafted into Merchant Marine
2 26 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Continued as Merchant (Merchant Marine).
5 34 Continued as Merchant (Merchant Marine).
5 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 38 Continued as Merchant (Merchant Marine).
6 42 A series of bad deals and decisions force Willis Smith into bankruptcy. Willis Smith salvages what Willis Smith can.
7 42 Failed to qualify for Enforcer (Rogue).
7 42 Submitted to the draft.
7 42 Continued as Merchant (Merchant Marine).
7 45 Embroiled in legal trouble.
7 46 Forced to muster out.
8 46 Switched to Drifter (Wanderer).
8 49 Nearly killed. Fully recovered. Owe 50,000 for medical bills.
9 49 Failed to qualify for Colonist (Citizen).
9 49 Continued as Drifter (Wanderer).
9 51 Willis Smith do not know what happened to Willis Smith. There is a gap in Willis Smith's memory.
10 51 Returned to Merchant (Merchant Marine).
10 54 A good deal ensures Willis Smith is living the high life for a few years.
10 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Merchant (Merchant Marine).
11 56 Embroiled in legal trouble.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Retired.
12 61 Gained a contact.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 64 Gained a contact.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 79 Gained a contact.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 80 Gained a contact.
18 83 Aging Crisis. Owe 20,000 for medical bills.
18 84 Betrayal. Convert an Ally into a Rival or Enemy.
19 87 Aging Crisis. Owe 60,000 for medical bills.
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