Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Wilmer Graham's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Wilmer Graham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Thrown into a brutal ground war |
3 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
31 |
Unit is slaughtered in a disastrous battle, for which Wilmer Graham blame Wilmer Graham's commander. Gain commander as Enemy. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Continued as Army (Cavalry). |
5 |
33 |
Assigned to a planet with a hostile or wild environment. |
5 |
35 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
6 |
35 |
Continued as Army (Cavalry). |
6 |
37 |
Thrown into a brutal ground war |
6 |
39 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
7 |
39 |
Continued as Army (Cavalry). |
7 |
43 |
Thrown into a brutal ground war |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Corporate (Citizen). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Wilmer Graham do not know what happened to Wilmer Graham. There is a gap in Wilmer Graham's memory. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Attempted a risky adventure and was wildly successful. |
11 |
55 |
Voluntarily left Wanderer |
11 |
55 |
Became a Entertainer (Artist). |
11 |
56 |
Gain a patron in the arts. Gain an Ally |
11 |
59 |
Promoted to Entertainer (Artist) rank 1. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Entertainer (Artist). |
12 |
61 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |