Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A sudden war destroys Wilmer Shapter's trade routes and contacts, forcing Wilmer Shapter to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Became a Citizen (Worker). |
7 |
45 |
Wilmer Shapter learn something Wilmer Shapter should not have – a corporate secret, a political scandal – which Wilmer Shapter can profit from illegally. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
48 |
Wilmer Shapter learn something Wilmer Shapter should not have – a corporate secret, a political scandal – which Wilmer Shapter can profit from illegally. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Wilmer Shapter secretly provide religious rites for a dying leader or noble, although they do not share Wilmer Shapter's faith. Gain an Ally in the family and a Rival who disagrees with Wilmer Shapter's choice. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Opponents of Wilmer Shapter's belief system ambush Wilmer Shapter. |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Accused of a crime. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |