Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Wright Snyder's Contacts or Allies betrays Wright Snyder, ending Wright Snyder's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Gained a contact. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
Wright Snyder's ship is damaged, and Wright Snyder have to hitch-hike Wright Snyder's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
27 |
Became a Citizen (Worker). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
34 |
Wright Snyder learn something Wright Snyder should not have – a corporate secret, a political scandal – which Wright Snyder can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Wright Snyder is rewarded for Wright Snyder's diligence or cunning. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Voluntarily left Worker |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Make an unexpected connection outside Wright Snyder's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Voluntarily left Merchant Marine |
11 |
55 |
Failed to qualify for Merchant Academy. |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Marine (Star Marine) with the new title Marine. |
11 |
56 |
Injured. Fully recovered. |
12 |
56 |
Switched to Merchant (Broker). |
12 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
60 |
Promoted to Merchant (Broker) rank 1. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
61 |
Make an unexpected connection outside Wright Snyder's normal circles. Gain a Contact. |
13 |
64 |
Promoted to Merchant (Broker) rank 2. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
65 |
A good deal ensures Wright Snyder is living the high life for a few years. |
14 |
68 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
70 |
Make an unexpected connection outside Wright Snyder's normal circles. Gain a Contact. |
15 |
72 |
Promoted to Merchant (Broker) rank 4. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Merchant (Broker). |
16 |
76 |
Imperial trade restrictions force Wright Snyder out of business. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
17 |
77 |
Wright Snyder is chosen to represent Wright Snyder's faith in a vid show or other highly public forum. |
17 |
80 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Continued as Believer (Holy Warrior). |
18 |
81 |
Wright Snyder is caught in the periphery of a scandal. |
18 |
81 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |