Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
Assigned to an assault on an enemy fortress. |
2 |
21 |
Injured |
2 |
24 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Marine Support). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Continued as Marine (Marine Support). |
4 |
31 |
Assigned to an assault on an enemy fortress. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Zack Castro's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zack Castro fail to help. Gain an Enemy. |
5 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Zack Castro have no idea what happened to Zack Castro – they found Zack Castro's ship drifting on the fringes of friendly space. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Zack Castro spend a great deal of time on the fringes of Charted Space. |
7 |
44 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
44 |
Promoted to Scout (Courier) rank 2. |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Perform an exemplary service for the scouts. |
8 |
48 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Zack Castro spend a great deal of time on the fringes of Charted Space. |
9 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
56 |
Suffer from a life-threatening illness. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
58 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
64 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Accused of a crime. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |