Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Injured. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
26 |
Zack Clubb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Zack Clubb's faith. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Zack Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Zack Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Zack Clubb far from home. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Severely injured. Owe 15,000 for medical bills. |
7 |
36 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Zack Clubb is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Zack Clubb come into conflict with a splinter group Zack Clubb's own religion which maintains Zack Clubb's version is the wrong one. Gain 2 Rivals. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
44 |
Zack Clubb do not know what happened to Zack Clubb. There is a gap in Zack Clubb's memory. |
10 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Zack Clubb come into conflict with a splinter group Zack Clubb's own religion which maintains Zack Clubb's version is the wrong one. Gain 1 Rivals. |
11 |
47 |
Returned to Drifter (Scavenger). |
11 |
48 |
Offered job by a patron. Now owe him a favor. |
11 |
51 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
52 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Find Ancient Technology. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |