Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Gain Enemy if Al Carr don't already have one. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Al Carr is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
A series of bad deals and decisions force Al Carr into bankruptcy. Al Carr salvages what Al Carr can. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Encounter a Psionic institute. |
8 |
46 |
Tested for psionic powers |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Al Carr is sent to a new community or parish to preach The Word among the poor. |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Al Carr accepted an offer of inducements to betray Al Carr's faith. Gain 350,000 in cash. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Switched to Drifter (Barbarian). |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Barbarian). |
12 |
60 |
Survived a risky adventure but gained nothing. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Al Carr faith enjoys an explosion of popularity largely thanks to Al Carr's efforts. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
70 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Voluntarily left Holy Warrior |
15 |
70 |
Retired. |
15 |
71 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |