Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Albin Kabble is rewarded for Albin Kabble's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
During a battle, defeat or victory depends on Albin Kabble's actions. The ship suffers severe damage and Albin Kabble is blamed for the disaster. Albin Kabble is court - martialled and discharged. |
4 |
28 |
Became a Scholar (Physician). |
4 |
32 |
Make a breakthrough in Albin Kabble's field. |
4 |
32 |
Promoted to Scholar (Physician) rank 1. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
33 |
Refuse to join a cheat in some fashion. |
5 |
36 |
Promoted to Scholar (Physician) rank 2. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Make a breakthrough in Albin Kabble's field. |
6 |
40 |
Promoted to Scholar (Physician) rank 3. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Field Researcher) with previous rank. |
7 |
44 |
Assigned to work on a secret project for a patron or organisation. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
47 |
Assigned to work on a secret project for a patron or organisation. |
8 |
48 |
Promoted to Scholar (Field Researcher) rank 4. |
9 |
48 |
Continued as Scholar (Field Researcher). |
9 |
50 |
Advanced training in a specialist field. |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Physician (Scholar). |
10 |
52 |
Continued as Scholar (Field Researcher). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
54 |
Became a Drifter (Scavenger). |
11 |
55 |
Find valuable salvage. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
60 |
Offered job by a patron. Now owe him a favor. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |