Retired Crewman Alf Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 88 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 4 (-1)111374
Obsessive about something, Tired, Materialistic
 
Skills
Astrogation 1
Athletics (Endurance) 1
Broker 1
Drive 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Science (Robotic Sciences) 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman04
Scout Surveyor 01
Drifter Barbarian 11
Drifter Scavenger 24
Citizen Colonist 13
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Vesta Hutchinson Enemy 0 2 1 1 Hanen (F/28)
Vesta Hutchinson has had an unexpected run of good fortune lately.
Josiah Barnett Rival 1 3 0 3 Urunishani (M/38)
Josiah Barnett belongs to an unusual cultural or religious group.
Wata Wekatawo Rival 2 3 0 0 Bwap (M/80)
Wata Wekatawo has negatively life-changing event.
Kylie Garza Ally 2 0 5 0 Hanen (F/75)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 26 Continued as Merchant (Merchant Marine).
3 30 A romantic relationship ends badly. Gain a Rival or Enemy.
4 30 Continued as Merchant (Merchant Marine).
4 33 A good deal ensures Alf Payne is living the high life for a few years.
4 34 Forced to muster out.
5 34 Became a Scout (Surveyor).
5 38 Psychologically damaged by Alf Payne's time in the scouts.
6 38 Failed to qualify for Pirate (Rogue).
6 38 Became a Drifter (Barbarian).
6 42 Promoted to Drifter (Barbarian) rank 1.
7 42 Voluntarily left Barbarian
7 42 Failed to qualify for Thief (Rogue).
7 42 Switched to Drifter (Scavenger).
7 44 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Drifter (Scavenger) rank 1.
8 46 Continued as Drifter (Scavenger).
8 49 Attacked by enemies and injured.
8 49 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 49 Gain Enemy if Alf Payne don't already have one.
9 50 Continued as Drifter (Scavenger).
9 54 Attempted a risky adventure and was injured.
9 54 Severely injured. Fully recovered. Owe 30,000 for medical bills.
9 54 Promoted to Drifter (Scavenger) rank 2.
10 54 Continued as Drifter (Scavenger).
10 58 Nearly killed. Owe 15,000 for medical bills.
11 58 Became a Citizen (Colonist).
11 59 Moved to a new world.
12 62 Aging Crisis. Owe 10,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Citizen (Colonist).
12 66 Spent time maintaining and using heavy vehicles.
12 66 Promoted to Citizen (Colonist) rank 1.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 66 Continued as Citizen (Colonist).
13 68 A revolution, attack or other unusual event throws Alf Payne's life into chaos, forcing Alf Payne to leave the planet.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 68 Retired.
14 71 Severely injured. Owe 25,000 for medical bills.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 76 Birth or Death involving a family member or close friend.
16 76 Aging Crisis. Owe 60,000 for medical bills.
16 80 A romantic relationship ends badly. Gain a Rival or Enemy.
17 80 Aging Crisis. Owe 20,000 for medical bills.
17 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 84 Aging Crisis. Owe 20,000 for medical bills.
18 86 Betrayal. Convert an Ally into a Rival or Enemy.
19 88 Aging Crisis. Owe 30,000 for medical bills.
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