Retired Project Leader Alfred Garrett  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 88 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 2 (-2)111462
Interrupting, Radiant skin, Stupefied
 
Skills
Athletics (Dexterity) 1
Carouse 1
Drive (Walker) 1
Electronics (Computers) 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Medic 0
Melee (Unarmed) 1
Persuade 2
Pilot 0
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Corporal23
Drifter Barbarian 02
Rogue Thief 01
Drifter Wanderer 01
Scout Courier Scout11
Believer Holy Warrior Hopeful01
Believer Missionary/Humanitarian Project Leader33
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Ivory Long Contact 0 1 1 0 Azhanti (M/21)
Raymond Conray Rival 6 1 2 1 Irhadre (M/46)
reconciliation.
Jimmy Fletcher Rival 1 2 0 5 Azhanti (M/28)
Kathryne Ocallaghan Rival 2 2 3 2 Azhanti (F/61)
Kathryne Ocallaghan gains in power.
Mabelle Hoffman Contact 0 1 2 5 Azhanti (F/17)
Dale Mcdonalid Ally 3 0 1 6 Azhanti (M/12)
Marshall Jemmy Ally 1 0 0 0 Azhanti (M/40)
Tiffany Bowman Ally 4 0 0 1 Azhanti (F/40)
Tiffany Bowman has negatively life-changing event.
Leontine Mcandrew Contact 0 1 0 0 Azhanti (F/23)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 20 Commanding officer takes an interest in Alfred Garrett's career.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 23 Given a special assignment or duty in Alfred Garrett's unit.
2 26 Promoted to Army (Infantry) rank 2 with the new title Corporal.
3 26 Continued as Army (Infantry).
3 27 Nearly killed.
4 27 Became a Drifter (Barbarian).
4 30 Lost eye or limb.
5 30 Became a Rogue (Thief).
5 31 Betrayed by a friend. One of Alfred Garrett's Contacts or Allies betrays Alfred Garrett, ending Alfred Garrett's career. That Contact or Ally becomes a Rival or Enemy.
6 31 Switched to Drifter (Wanderer).
6 34 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 34 Failed to qualify for Merchant Marine (Merchant).
7 34 Submitted to the draft.
7 34 Became a Scout (Courier).
7 38 Alfred Garrett's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 38 Voluntarily left Courier
8 38 Became a Believer (Holy Warrior) with the new title Hopeful.
8 41 Alfred Garrett come into conflict with a splinter group Alfred Garrett's own religion which maintains Alfred Garrett's version is the wrong one. Gain 2 Rivals.
9 41 Returned to Drifter (Barbarian).
9 43 Alfred Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 43 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 44 Alfred Garrett faith enjoys an explosion of popularity largely thanks to Alfred Garrett's efforts.
10 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Retired at age 47.
11 47 Continued as Believer (Missionary/Humanitarian).
11 50 Alfred Garrett is sent to a new community or parish to preach The Word among the poor.
11 51 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 51 Aging Crisis. Owe 40,000 for medical bills.
12 51 Continued as Believer (Missionary/Humanitarian).
12 54 Alfred Garrett accepted an offer of inducements to betray Alfred Garrett's faith. Gain 310,000 in cash.
12 55 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 55 Aging Crisis. Owe 10,000 for medical bills.
13 55 Retired.
13 56 Moved to a new world.
14 59 Aging Crisis. Owe 30,000 for medical bills.
14 60 Gained a contact.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 64 A new romantic starts. Gain an Ally.
16 67 Aging Crisis. Owe 20,000 for medical bills.
16 70 A romantic relationship ends badly. Gain a Rival or Enemy.
17 71 Aging Crisis. Owe 30,000 for medical bills.
17 73 A new romantic starts. Gain an Ally.
18 75 Aging Crisis. Owe 30,000 for medical bills.
18 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 79 Aging Crisis. Owe 20,000 for medical bills.
19 83 Gained a contact.
20 83 Aging Crisis. Owe 20,000 for medical bills.
20 87 Betrayal. Convert an Ally into a Rival or Enemy.
21 87 Aging Crisis. Owe 10,000 for medical bills.
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