Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Arrested and charged. |
1 |
22 |
Hired a lawyer to beat the charges. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
26 |
Entered University. |
3 |
30 |
Join a social movement. |
3 |
30 |
Graduated. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Alice Fleming easily defeat. |
6 |
42 |
Gain Enemy if Alice Fleming don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
46 |
Alice Fleming secretly provide religious rites for a dying leader or noble, although they do not share Alice Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Alice Fleming's choice. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
49 |
Alice Fleming come into conflict with a splinter group Alice Fleming's own religion which maintains Alice Fleming's version is the wrong one. Gain 3 Rivals. |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
50 |
Attacked by enemies and injured. |
9 |
50 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
50 |
Gain Enemy if Alice Fleming don't already have one. |
9 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Spend time with an alien race. Gain a contact. |
10 |
57 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
11 |
57 |
Continued as Drifter (Barbarian). |
12 |
61 |
Continued as Drifter (Barbarian). |
12 |
65 |
Find valuable salvage. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
68 |
Alice Fleming is sent to a new community or parish to preach The Word among the poor. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Someone more charismatic but less devout than Alice Fleming has become Alice Fleming's superior. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Voluntarily left Missionary/Humanitarian |
15 |
73 |
Retired. |
15 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |