Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Alvin Connor foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Navy (Flight) with previous rank. |
6 |
42 |
Nearly killed. Fully recovered. |
7 |
42 |
Became a Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Alvin Connor's scout ship. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in Alvin Connor's scout ship. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Alvin Connor discover a world, item or information of worth to the Imperium. |
9 |
54 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Courier). |
10 |
58 |
Alvin Connor spend a great deal of time on the fringes of Charted Space. |
10 |
58 |
Gain a contact in an alien race. |
11 |
58 |
Continued as Scout (Courier). |
11 |
61 |
When dealing with an alien race, Alvin Connor have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
62 |
Forced to muster out. |
12 |
62 |
Became a Merchant (Free Trader). |
12 |
66 |
Nearly killed. Owe 7,500 for medical bills. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Retired. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
78 |
Victim of a crime. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |