Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Arley McKee foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Arley McKee foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Arley McKee is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Arley McKee went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Arley McKee went above and beyond the call of duty. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Arley McKee faith is shaken. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Arley McKee come into conflict with a splinter group Arley McKee's own religion which maintains Arley McKee's version is the wrong one. Gain 1 Rivals. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Find Ancient Technology. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |