Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Baxter Kirkham went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Baxter Kirkham went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
36 |
Refuse to join a cheat in some fashion. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
41 |
A disaster leaves several injured, and others blame Baxter Kirkham, forcing Baxter Kirkham to leave Baxter Kirkham's career. Gain a Rival. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
43 |
Find Ancient Technology. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Victim of a crime. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Birth or Death involving a family member or close friend. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |