Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Benjiman Alexander do not know what happened to Benjiman Alexander. There is a gap in Benjiman Alexander's memory. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Make an unexpected connection outside Benjiman Alexander's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Entertainer (Artist) rank 2. |
8 |
42 |
Continued as Entertainer (Artist). |
8 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Benjiman Alexander far from home. |
9 |
43 |
Failed to qualify for Free Trader (Merchant). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Switched to Scout (Explorer) with previous rank. |
9 |
47 |
Benjiman Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Benjiman Alexander fail to help. Gain an Enemy. |
9 |
47 |
Benjiman Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Forced to continue current assignment. |
9 |
47 |
Promoted to Scout (Explorer) rank 2. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Scout (Explorer). |
10 |
51 |
Good fortune |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Continued as Scout (Explorer). |
11 |
53 |
Benjiman Alexander's ship is damaged, and Benjiman Alexander have to hitch-hike Benjiman Alexander's way back across the stars to the nearest scout base. |
11 |
53 |
Gain 5 Contacts. Gain 3 Enemies. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |