Retired Scout Benjiman Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 88 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 3 (-1)111A53
Egocentric, Disorderly, Likeable
 
Skills
Art (Creative/Visual Media) 1
Astrogation 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Mechanic 1
Melee 0
Persuade 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Stealth 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout11
Drifter Barbarian 01
Merchant Free Trader 13
Entertainer Artist 23
Scout Explorer Scout23
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Zelma Gonzalez Contact 3 1 4 1 Tezcat (F/57)
Zelma Gonzalez is actually an organisation such as a political movement or modest sized business.
Frederick Nisbet Rival 1 2 0 0 Tezcat (M/51)
Hermine Fernandez Ally 2 0 1 1 Vanejenese (F/17)
George Remmington Rival 0 1 0 4 Cassilldan (F/70)
Enola Mcabe Enemy 0 3 5 2 Dynchia, Imperium (F/27)
Enola Mcabe is missing under suspicious circumstances.
Pleasant Grant Rival 1 2 1 0 Vanejenese (M/46)
Vernie Sutton Contact 2 1 1 0 Swanfeh (F/74)
Helene Odonaghue Contact 1 1 3 1 Tezcat (F/40)
Helene Odonaghue fell on hard times.
Paulina Heriot Rival 0 2 1 2 Vlazhdumecta (F/34)
Relationship redefined. Contact becomes an rival.
Judd Banks Contact 1 1 1 1 Tezcat (M/23)
Judd Banks gained influence with the character’s assistance.
Ella Mcarthy Contact 1 1 0 0 Tezcat (F/21)
Ella Mcarthy belongs to an unusual cultural or religious group.
Nan McKinnon Enemy 0 3 3 2 Tezcat (F/50)
Nan McKinnon is missing under suspicious circumstances.
Luke Willis Enemy 0 4 4 0 Tezcat (M/52)
Odie Hart Enemy 0 5 1 0 Swanfeh (F/63)
Camille Elliott Ally 4 0 4 2 Tezcat (F/32)
Camille Elliott gains in power and influence.
Lular Bowditch Contact 1 1 0 2 Ziadd (F/38)
Margery Black Ally 3 0 5 0 Tezcat (F/24)
Margery Black is in desperate trouble and could use the character’s help.
Huey Hicks Ally 4 0 5 4 Zhodani, Imperium (M/12)
Neil Morris Contact 2 1 4 1 Traltar (M/37)
Neil Morris gains in power.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Perform an exemplary service for the scouts.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Voluntarily left Surveyor
2 22 Failed to qualify for Star Marine (Marine).
2 22 Became a Drifter (Barbarian).
2 24 Benjiman Alexander do not know what happened to Benjiman Alexander. There is a gap in Benjiman Alexander's memory.
3 24 Became a Merchant (Free Trader).
3 25 Make an unexpected connection outside Benjiman Alexander's normal circles. Gain a Contact.
3 28 Promoted to Merchant (Free Trader) rank 1.
4 28 Continued as Merchant (Free Trader).
4 30 Given advanced training in a specialist field
5 32 Continued as Merchant (Free Trader).
5 34 Bankrupted by a rival. Gain the other trader as a Rival.
6 34 Became a Entertainer (Artist).
6 38 Gain a patron in the arts. Gain an Ally
6 38 Promoted to Entertainer (Artist) rank 1.
7 38 Continued as Entertainer (Artist).
7 42 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 42 Promoted to Entertainer (Artist) rank 2.
8 42 Continued as Entertainer (Artist).
8 43 An investigation, tour, project or expedition goes wrong, stranding Benjiman Alexander far from home.
9 43 Failed to qualify for Free Trader (Merchant).
9 43 Submitted to the draft.
9 43 Switched to Scout (Explorer) with previous rank.
9 47 Benjiman Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Benjiman Alexander fail to help. Gain an Enemy.
9 47 Benjiman Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 47 Forced to continue current assignment.
9 47 Promoted to Scout (Explorer) rank 2.
10 47 Aging Crisis. Owe 40,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Scout (Explorer).
10 51 Good fortune
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Continued as Scout (Explorer).
11 53 Benjiman Alexander's ship is damaged, and Benjiman Alexander have to hitch-hike Benjiman Alexander's way back across the stars to the nearest scout base.
11 53 Gain 5 Contacts. Gain 3 Enemies.
12 53 Aging Crisis. Owe 20,000 for medical bills.
12 53 Retired.
12 54 Betrayal. Convert an Ally into a Rival or Enemy.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 62 Good fortune.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 66 Gained a contact.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 60,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 80 Gained a contact.
19 81 Aging Crisis. Owe 40,000 for medical bills.
19 83 Betrayal. Convert an Ally into a Rival or Enemy.
20 85 Aging Crisis. Owe 10,000 for medical bills.
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