Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Buck Gilbert's Contacts or Allies betrays Buck Gilbert, ending Buck Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Imperial trade restrictions force Buck Gilbert out of business. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
28 |
Win a prestigious prize for Buck Gilbert's work. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Win a prestigious prize for Buck Gilbert's work. |
5 |
35 |
Promoted to Scholar (Scientist) rank 1. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
39 |
Promoted to Scholar (Scientist) rank 2. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
40 |
Make a breakthrough in Buck Gilbert's field. |
7 |
43 |
Promoted to Scholar (Scientist) rank 3. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
45 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
47 |
Promoted to Scholar (Scientist) rank 4. |
9 |
47 |
Continued as Scholar (Scientist). |
9 |
50 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
51 |
Promoted to Scholar (Scientist) rank 5. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Switched to Scholar (Physician) with previous rank. |
10 |
52 |
Assigned to work on a secret project for a patron or organisation. |
11 |
55 |
Continued as Scholar (Physician). |
11 |
59 |
Win a prestigious prize for Buck Gilbert's work. |
11 |
59 |
Promoted to Scholar (Physician) rank 6. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Scholar (Physician). |
12 |
60 |
Caught cheating in some fashion, advancing Buck Gilbert's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
12 |
60 |
An expedition or voyage goes wrong, leaving Buck Gilbert stranded in the wilderness. |
12 |
60 |
Gain an Enemy |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Scholar (Physician). |
13 |
65 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
13 |
67 |
Promoted to Scholar (Physician) rank 7. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Voluntarily left Physician |
14 |
67 |
Retired. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
86 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |