Retired Hopeful Carlos Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 88 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 1 (-2) 11 (1)11141B
Seductive, Uncoordinated
 
Skills
Advocate 1
Art (Performing/Instrument) 1
Art (Creative/Visual Media) 1
Broker 1
Carouse 2
Deception 2
Drive 0
Electronics (Comms) 1
Gambler 1
Mechanic 0
Persuade 0
Science (Robotic Sciences/Robotics) 1
Stealth 1
Steward 0
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 46
Scout Courier 02
Merchant Broker 24
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Hedwig Babington Ally 3 0 0 2 Ziadd (F/30)
Guss James Ally 3 0 4 0 Geonee (M/69)
Dell Dendy Enemy 0 2 5 4 Kargol (F/79)
Dell Dendy gains in influence.
Elta Goslan Contact 2 1 1 1 Geonee (F/48)
Elta Goslan gains in power.
Selena Shackley Enemy 0 3 1 1 Geonee (F/60)
Irvin Bishop Ally 2 0 3 3 Tezcat (M/34)
Daphne Jackson Ally 2 0 1 1 Murrissi (F/56)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 20 Win a prestigious prize.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 25 Gain a patron in the arts. Gain an Ally
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 28 Spend time with an alien race. Gain a contact.
4 30 Continued as Entertainer (Performer).
4 33 Gain a patron in the arts. Gain an Ally
4 34 Promoted to Entertainer (Performer) rank 3.
5 34 Continued as Entertainer (Performer).
5 37 Invited to take part in a controversial event or exhibition that improves Carlos Fleming's social standing.
5 38 Promoted to Entertainer (Performer) rank 4.
6 38 Continued as Entertainer (Performer).
6 41 Carlos Fleming is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7 41 Failed to qualify for Pirate (Rogue).
7 41 Submitted to the draft.
7 41 Became a Scout (Courier).
7 43 Carlos Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carlos Fleming fail to help. Gain an Enemy.
7 43 Severely injured. Fully recovered. Owe 10,000 for medical bills.
8 45 Continued as Scout (Courier).
8 47 Psychologically damaged by Carlos Fleming's time in the scouts.
9 47 Became a Merchant (Broker).
9 49 Make an unexpected connection outside Carlos Fleming's normal circles. Gain a Contact.
9 51 Promoted to Merchant (Broker) rank 1.
10 51 Continued as Merchant (Broker).
10 52 Risk Carlos Fleming's fortune on a possibility lucrative deal and win.
10 55 Promoted to Merchant (Broker) rank 2.
11 55 Continued as Merchant (Broker).
11 56 Given advanced training in a specialist field
12 59 Continued as Merchant (Broker).
12 60 Imperial trade restrictions force Carlos Fleming out of business.
13 60 Failed to qualify for Scientist (Scholar).
13 60 Became a Drifter (Wanderer).
13 62 Carlos Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 62 Retired at age 62.
14 62 Became a Believer (Holy Warrior) with the new title Hopeful.
14 64 Carlos Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 64 Retired.
15 65 Good fortune.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 70 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 40,000 for medical bills.
17 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 76 Aging Crisis. Owe 20,000 for medical bills.
18 80 Moved to a new world.
19 80 Aging Crisis. Owe 30,000 for medical bills.
19 84 Moved to a new world.
20 84 Aging Crisis. Owe 50,000 for medical bills.
20 88 Good fortune.
21 88 Aging Crisis. Owe 20,000 for medical bills.
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