Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Win a prestigious prize for Chester Howard's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
An expedition or voyage goes wrong, leaving Chester Howard stranded in the wilderness. |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Chester Howard's Contacts or Allies betrays Chester Howard, ending Chester Howard's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
32 |
Perform an exemplary service for the scouts. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Chester Howard inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
40 |
Made lifelong friends. Gain 3 Allies. |
7 |
41 |
Graduated. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Smuggle illegal items onto a planet. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Voluntarily left Merchant Marine |
9 |
45 |
Became a Entertainer (Performer). |
9 |
47 |
Criticised a questionable political leader on Chester Howard's homeworld, causing his downfall. Gain an Enemy |
9 |
47 |
Chester Howard is forced out because of censorship or controversy. What truth did Chester Howard get too close to? |
9 |
49 |
Promoted to Entertainer (Performer) rank 1. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
52 |
Join homeworld’s celebrity circles |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
57 |
Gain a patron in the arts. Gain an Ally |
11 |
57 |
Promoted to Entertainer (Performer) rank 2. |
12 |
57 |
Continued as Entertainer (Performer). |
12 |
59 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Promoted to Entertainer (Performer) rank 3. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Entertainer (Performer). |
13 |
64 |
Gain a patron in the arts. Gain an Ally |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |