Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Political upheaval strikes Claire Spencer's homeworld, and Claire Spencer is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Claire Spencer gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Claire Spencer is rewarded for Claire Spencer's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Claire Spencer's business expands, Claire Spencer's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Claire Spencer rise to a position of power in Claire Spencer's colony or corporation. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Claire Spencer befriend a superior in the corporation or the colony. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Claire Spencer is chosen to represent Claire Spencer's faith in a vid show or other highly public forum. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Gained a contact. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Claire Spencer accepted an offer of inducements to betray Claire Spencer's faith. Gain 630,000 in cash. |
9 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Severely injured. Owe 15,000 for medical bills. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |