Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A good deal ensures Clark Kelly is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Clark Kelly far from home. |
8 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Make an unexpected connection outside Clark Kelly's normal circles. Gain a Contact. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Given advanced training in a specialist field |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Given advanced training in a specialist field |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Clark Kelly's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Given advanced training in a specialist field |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Smuggle illegal items onto a planet. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Risk Clark Kelly's fortune on a possibility lucrative deal and win. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
72 |
A notable academic consults with Clark Kelly about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Continued as Believer (Mainstream Believer). |
16 |
73 |
Clark Kelly secretly provide religious rites for a dying leader or noble, although they do not share Clark Kelly's faith. Gain an Ally in the family and a Rival who disagrees with Clark Kelly's choice. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Continued as Believer (Mainstream Believer). |
17 |
77 |
Clark Kelly is sent to a new community or parish to preach The Word among the poor. |
17 |
80 |
Forced to muster out. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Retired. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 20,000 for medical bills. |