Retired 2nd Officer Clark Kelly  

Species Age Sex Str Dex End Int Edu SocUPP
Cafadan 88 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 1 (-2)111791
Expert, Always Late
 
Skills
Admin 0
Art (Performing/Instrument) 2
Astrogation 1
Broker 3
Deception 1
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Drifter Barbarian 01
Merchant Free Trader 12
Entertainer Artist 12
Merchant Merchant Marine 2nd Officer47
Believer Mainstream Believer Lay Person03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Bonnie Thomas Ally 2 0 1 0 Cafadan (F/16)
Bonnie Thomas is missing under suspicious circumstances.
Bertha Connor Contact 1 1 1 4 Cafadan (M/54)
Felix Watts Contact 1 1 1 0 Ne Kraeda ren Kelva (M/27)
Golda Heriot Contact 1 0 3 1 Cafadan (F/49)
Relationship altered.
Fay Jennings Contact 3 2 3 5 Cafadan (F/51)
Ruben Bishop Contact 0 1 0 0 Cafadan (M/62)
Henderson Torres Ally 0 0 2 0 Tapazmal (M/20)
Orrin Hamilton Rival 1 3 0 1 Cafadan (M/24)
Kay Stone Contact 0 1 0 1 Cafadan (F/23)
Erick McLusky Contact 2 1 5 0 Answerin (M/55)
Erick McLusky is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Scavenger).
1 22 A new romantic starts. Gain an Ally.
1 22 Forced to muster out.
2 22 Failed to qualify for Journalist (Entertainer).
2 22 Switched to Drifter (Barbarian).
2 26 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 26 Became a Merchant (Free Trader).
4 30 Continued as Merchant (Free Trader).
4 33 A good deal ensures Clark Kelly is living the high life for a few years.
4 34 Promoted to Merchant (Free Trader) rank 1.
5 34 Voluntarily left Free Trader
5 34 Returned to Drifter (Scavenger).
5 35 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 35 Became a Entertainer (Artist).
6 37 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
6 39 Promoted to Entertainer (Artist) rank 1.
7 39 Continued as Entertainer (Artist).
7 40 An investigation, tour, project or expedition goes wrong, stranding Clark Kelly far from home.
8 40 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 41 Make an unexpected connection outside Clark Kelly's normal circles. Gain a Contact.
8 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 44 Continued as Merchant (Merchant Marine).
9 45 Given advanced training in a specialist field
10 48 Continued as Merchant (Merchant Marine).
10 49 Given advanced training in a specialist field
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Merchant (Merchant Marine).
11 55 Make an unexpected connection outside Clark Kelly's normal circles. Gain a Contact.
11 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Merchant (Merchant Marine).
12 58 Given advanced training in a specialist field
12 60 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 62 Smuggle illegal items onto a planet.
13 64 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Continued as Merchant (Merchant Marine).
14 65 Risk Clark Kelly's fortune on a possibility lucrative deal and win.
14 68 Forced to muster out.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Became a Believer (Mainstream Believer) with the new title Lay Person.
15 72 A notable academic consults with Clark Kelly about a publication or documentary he is working on. Gain a Contact in academia.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 72 Continued as Believer (Mainstream Believer).
16 73 Clark Kelly secretly provide religious rites for a dying leader or noble, although they do not share Clark Kelly's faith. Gain an Ally in the family and a Rival who disagrees with Clark Kelly's choice.
17 76 Aging Crisis. Owe 50,000 for medical bills.
17 76 Continued as Believer (Mainstream Believer).
17 77 Clark Kelly is sent to a new community or parish to preach The Word among the poor.
17 80 Forced to muster out.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 80 Retired.
18 83 Gained a contact.
19 84 Aging Crisis. Owe 20,000 for medical bills.
19 88 Gained a contact.
20 88 Aging Crisis. Owe 20,000 for medical bills.
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