Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Courtney Heriot rise to a position of power in Courtney Heriot's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Courtney Heriot befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Courtney Heriot learn something Courtney Heriot should not have – a corporate secret, a political scandal – which Courtney Heriot can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Courtney Heriot learn something Courtney Heriot should not have – a corporate secret, a political scandal – which Courtney Heriot can profit from illegally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Citizen (Colonist) rank 6. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Severely injured. |
8 |
44 |
Became a Entertainer (Artist). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Courtney Heriot far from home. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Make an unexpected connection outside Courtney Heriot's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Courtney Heriot's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
A good deal ensures Courtney Heriot is living the high life for a few years. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Embroiled in legal trouble. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Voluntarily left Merchant Marine |
15 |
71 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
75 |
Opponents of Courtney Heriot's belief system ambush Courtney Heriot. |
15 |
75 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Retired. |
16 |
79 |
Spend time with an alien race. Gain a contact. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |